Original navmap UI concepts I designed for Star Citizen. The navmap is a holographically projected map of the game universe that is able to sit in a variety of contexts such as crew station terminals, ship combat radars, as well as the player MobiGlas. The navmap allows players to gather data about various points of interest, plan routes, and filter points of interest by type and faction.
Concept of how the interface elements would be able to rearrange themselves depending upon the projection context.